News Grower

AI and tech news pages built for organic growth.

Ars Technica Mar 23, 2026 at 21:19 Big Tech

Nvidia CEO tries to explain why DLSS 5 isn’t just “AI slop”

If game makers don’t like it, “they could decide not to use it, you know?"

By Kyle Orland Original source
Nvidia CEO tries to explain why DLSS 5 isn’t just “AI slop”

Last week, Nvidia's public reveal of DLSS 5—and its "generative AI" enhanced glow-ups of gaming scenes—drew widespread condemnation from the gaming community. In a podcast published Monday, though, Nvidia CEO Jensen Huang tried to differentiate the technology's optional, artist-guided graphical enhancements from the "AI slop" that Huang says he’s not a fan of. As part of a nearly two-hour-long interview with the Lex Fridman Podcast, Huang was asked to explain the "drama" around DLSS 5 and "the gamers online [that] were concerned that it makes games look like AI slop." Huang responded that he "could see where they're coming from, because I don't love AI slop myself... all of the AI-generated content increasingly looks similar and they're all beautiful, so... I'm empathetic towards what they're thinking." At the same time, Huang said DLSS 5 is decidedly separate that kind of "slop," because it "is 3D conditioned, 3D guided." The artists behind a game are still the ones creating the in-game structural geometry and textures that form the "ground truth structure" that DLSS 5 works from, Huang said. "And so every single frame, it enhances but it doesn't change anything," he said.Read full article Comments

Related tags

Entities

Related clusters

Ad slot

Article monetization slot

Reserved for contextual monetization inside article pages.

Explore options

Related articles

More stories that share tags, source, or category context.